Dream Machines and other thoughts
Will Wright recently wrote an article for wired called Dream Machines. Basically talking about how society has this negative opinion on games and doesn’t really talk at all about the positives. Here’s a quote:
Society, however, notices only the negative. Most people on the far side of the generational divide - elders - look at games and see a list of ills (they’re violent, addictive, childish, worthless). Some of these labels may be deserved. But the positive aspects of gaming - creativity, community, self-esteem, problem-solving - are somehow less visible to nongamers.
I think part of this stems from the fact that watching someone play a game is a different experience than actually holding the controller and playing it yourself. Vastly different. Imagine that all you knew about movies was gleaned through observing the audience in a theater - but that you had never watched a film. You would conclude that movies induce lethargy and junk-food binges. That may be true, but you’re missing the big picture.
A side note - I was watching Law and Order over the weekend and they had one where this person killed someone over a video game or got the idea from a video game and usually (all the time) I agree with the cops, but this time it seemed stupid. They instead went after the game creators, and made those game creators seems like uncaring assholes with no morals. Only one person said something like “I don’t think a video game can drive someone to kill”, but its almost like they ignored him and continued on. I never did watch the end of it however so maybe everyone decided to just play Mario 3 and forget about it. Anyway back on topic…
Earlier in the article he says the children use a basic form of the scientific method to play games, they don’t read the manual instead they hit a button or move a joystick to see what happens. And from this simple trial and error method they learn how to play the game.
I never really thought about it that way but its also exactly how users use complex websites. They click on links to see what happens. Where I work I created this php interface for our customers, this was way back when I was first learning php so its kind of messy. And inside their login area are some instructions, really really long instructions. I will venture to be about 90% of our customers never even clicked on the instructions to see what everything does. Why? Well they don’t want to be bothered with it. They’d rather just muddle through and be content (or not content) with that.
Now comparing games and some login interface might be a bit of a stretch, but it seems like its human nature to use things by trail and error. When your a kid your mom always (mine anyway) tell you the stove is hot, yet I would still touch it. Why? It’s not like I enjoy burns. And I’m sure our customers don’t like to get frustrated by a system that isn’t totally straight forward, but they won’t read the instructions either.
